NATURE'S BIDDING
JAN 2026 - CURRENT
The user interface art created for the video game, Nature's Bidding, created during the 48-hour Global Game Jam at the Creative Media Industries Institute (CMII) at Georgia State University, was awarded Best Use of Theme at the Global Game Jam site.
​
Tools: Adobe Illustrator
01 MENUS
To fit with the theme Nature's Bidding, the art style takes on a more nature and playful style to fit the low-poly in-game environment.


Main Menu Buttons
02 PLAYER LOAD
The first step in playing the game is to load the player's character into the game, by pressing any button on the controller. The player character then shows up with a leaf as a background.






Step 1: Load player character
Step 2: Confirm player is ready!
03 BIDDING
A big part of the game play is the bidding stage, where the player bids on animal masks with debuffs (negative player status effects) and tarot cards with buffs (positive player status effects). This requires a user interface element that player can interact with and view how many acorns (in-game currency) they have on hand to bid.
When selected, the button changes to a darker color
Player character headshot
Count of total acorns that player will bid here!




Total acorns on hand




04 IN-GAME
For the second half of the game play, the player will be fighting each other, beat-them-up style. With this, the player will need to be able to view their health and the tarot cards they attained.
Space for the player's character headshot

Player health bar
Tarot Card Icons (created based off of the in-game tarot card drawings)








05 LOGO
Taking inspiration from the tarot card icons and the theme of nature, the logo is made to represent the both of these features of the game.

